Here’s how The Walking Dead: March to War differs from other games in the genre!

Similar, but more advanced, to the Rebuild game series, TWD: MTW is a strategic multiplayer war game where Players will build up their base on a shared map alongside other players. It’s also an inherently social game. Players will need to recruit and level up survivors and council members (made of familiar faces) to create a powerful army and fight alongside their friends against other communities formed by other players.

Michael Leoncavallo-Lead Game Designer on The Walking Dead: March to War get deeper on how the game differs from other games in the genre:

Most games in this genre see the players training massive numbers of generic troops. In March to War your troops are individual people. Each one has a unique name and portrait and skillset and players will become attached to their favorites as they spend time and resources making them more powerful. But, when the inevitable happens and enemies come knocking at your door the player will need to make difficult decisions regarding who lives and who dies…

Early on in the game players will focus on survival. They will build up their bases, recruit and train new survivors, and unlock council members.

Soon after this they will learn the benefits of being in a Community. Joining a Community will not only offer some protection from other players, but it will allow players to start targeting Walker Swarms for big rewards.

By the mid-game, players will start looking toward Landmarks. At this stage in the game they will be targeting smaller Landmarks like police stations and clinics with their Community where they will be able to gather resources safer and faster than other areas of the map, all the while trying to fend off other Communities who want it just as much.

From here, players will start looking toward the bigger Landmarks, like The White House, The Pentagon, or even Alexandria itself. The rewards for winning and controlling these are going to be big, and so are the risks for trying to take one over.

Dilemmas and PvP

Dilemmas inject more story into the game and make it feel more authentic to the world of The Walking Dead . Every few hours a council member will appear with a dilemma. They will present the player with a question or issue they are having and give the player two choices on how to handle the situation. The choice the player makes will impact the rewards they receive from the dilemma.

Players are able to attack other players by simply targeting their base and assembling a raiding party of 1 council member and up to 5 survivors. Players in the same community can easily coordinate through chat to attack the same player together, though each need to send their own raiding party. The target is not a sitting duck however, as his/her Community members can send a raiding party to garrison their base and help defend. When the attacking parties arrive they will have to first get through the garrisoned parties before hitting the target’s base.

Attacking other players is one of the fastest ways to gain (or lose) resources. It can also be a good tactic to protecting your own stash of resources, as they say the best defense…

Remember that nobody is safe, so careful, win or lose your survivors are going to take damage and after all this is THE WALKING DEAD!!!! You know what this means, right?


Releasing in Summer 2017, THE WALKING DEAD: MARCH TO WAR is a forthcoming story-based social strategy game from Disruptor Beam, the company which brought you “GAME OF THRONES ASCENT” and “STAR TREK TIMELINES.” With its striking art, stunning real-world feel of The Walking Dead universe, and an ever-shifting landscape of gameplay, March to War will challenge players to survive in a world left for dead.

Quen-Quen Potter

BlackBerry enthusiast, entrepreneur, beer sommelier, web developer, Geek with Glasses, darts fanatic and Enlightened agent.

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