Espire 1: VR Operative Deploys Today

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Image source - Pexels.com

The definitive Virtual Reality stealth experience has arrived. Publisher Tripwire Interactive and developer Digital Lode announced today that Espire 1: VR Operative is now available for all major VR platforms, including Oculus Quest, Oculus Rift, Oculus Rift-S, HTC Vive, Valve Index, Windows Mixed Reality, and PlayStation®VR for $29.99 USD.

Trailer:

Espire 1: VR Operative aims to set the new gold standard for the stealth genre in virtual reality, delivering gameplay mechanics for the stealth and action genres that have yet to be explored in the space. Players are charged with the role of an “Espire Agent” and use cutting-edge Virtual Reality hardware to remote-operate the Espire model 1 drone.
Watch an Espire Agent steal a guard’s gun to hold him up, throw a spare ammunition clip to cause a distraction, and activate bullet time to headshot multiple guards while dropping down from above. Espire Agents can also take advantage of the powerful Espire model 1 drones to grab a hold of walls to fling their self across large areas, zoom past enemies on ziplines, and built-in gear to activate infrared and remote cameras to avoid detection.

To celebrate the launch Tripwire has a couple of special promotions in place. On Steam when you purchase Espire 1: VR Operative you’ll receive a free Steam copy of Killing Floor: Incursion until Nov. 29, 2019. And on the Oculus Store, customers buying Espire 1: VR Operative from Nov. 22, 2019 through Nov. 29, 2019 will also receive a free Oculus copy of Killing Floor: Incursion as part of a special launch bundle! Espire 1: VR Operative also supports Cross-Buy for Oculus.

Espire 1: VR Operative Key Features Include:
  • The definitive VR stealth experience: bringing the stealth genre to the exciting medium of Virtual Reality, delivering gameplay mechanics for the stealth and action genres that have yet to be explored.
  • Control Theatre: Espire 1: VR Operative offers a unique solution for motion sickness, a common problem with many first-time VR players. Any time a player performs any artificial locomotion, the game world shrinks down to the size of a floating tablet, with the Control Theatre visible in the player’s peripheral vision. This “VR within VR” system allows for precise, full freedom movement, while maintaining immersion, and eliminating “VR motion sickness” for almost everyone. The Control Theatre is fully customizable to suit the player’s level of comfort, and can be fully disabled for those already comfortable moving in VR.
  • Full freedom of movement: allowing players the freedom to move anywhere within their virtual environment, moving, climbing, and falling with full comfort and no motion sickness for almost all players.
  • Complete single-player story, rich in detail: developed as a dedicated single player VR experience with individual story missions and scenario missions that use the story mission environments for short challenges.
  • Voice control: Using the VR headset’s onboard microphone, players can make commands and perform actions simply by speaking. The noises players make can draw the enemy to their location – adding a new way to gain the advantage.
  • Arsenal of weapons and gadgets: As an Espire model 1 Operative, players will have access to dozens of unique gadgets and weapons such as a tranquilizer pistol and deployable spy cameras in order to complete the mission objectives.
  • Global Leaderboard: A worldwide tally awards players a competitive score based on mission time, movement, stealth, ammo conservation, takedowns and other factors. *Coming Soon to PSVR version
  • Intuitive controls that mimic real life: Interaction in this game aims to be natural and intuitive. Instead of memorizing dozens of button combinations for every action, players perform them as they would in real life. Operatives can crouch and enter cover by physically using their body.
  • Smart AI: Enemy combatants in this game actively hunt the player. The AI responds to sight, sound, and other stimuli and will react to with varying levels of suspicion based on the player’s physical stance, movement speed, cover and relative location.

Screencaps:

Espire 1: VR Operative Deploys screencap (Tripwire Interactive/Digital Lode)
screencap (Tripwire Interactive/Digital Lode)
Espire 1: VR Operative Deploys screencap (Tripwire Interactive/Digital Lode)
screencap (Tripwire Interactive/Digital Lode)
Espire 1: VR Operative Deploys screencap (Tripwire Interactive/Digital Lode)
screencap (Tripwire Interactive/Digital Lode)
Espire 1: VR Operative Deploys screencap (Tripwire Interactive/Digital Lode)
screencap (Tripwire Interactive/Digital Lode)
Espire 1: VR Operative Deploys screencap (Tripwire Interactive/Digital Lode)
screencap (Tripwire Interactive/Digital Lode)
Espire 1: VR Operative Deploys screencap (Tripwire Interactive/Digital Lode)
screencap (Tripwire Interactive/Digital Lode)
Espire 1: VR Operative Deploys screencap (Tripwire Interactive/Digital Lode)
screencap (Tripwire Interactive/Digital Lode)
Espire 1: VR Operative Deploys screencap (Tripwire Interactive/Digital Lode)
screencap (Tripwire Interactive/Digital Lode)
Espire 1: VR Operative Deploys screencap (Tripwire Interactive/Digital Lode)
screencap (Tripwire Interactive/Digital Lode)
Espire 1: VR Operative Deploys screencap (Tripwire Interactive/Digital Lode)
screencap (Tripwire Interactive/Digital Lode)
Espire 1: VR Operative Deploys screencap (Tripwire Interactive/Digital Lode)
screencap (Tripwire Interactive/Digital Lode)
Espire 1: VR Operative Deploys screencap (Tripwire Interactive/Digital Lode)
screencap (Tripwire Interactive/Digital Lode)
Espire 1: VR Operative Deploys screencap (Tripwire Interactive/Digital Lode)
screencap (Tripwire Interactive/Digital Lode)
Espire 1: VR Operative Deploys screencap (Tripwire Interactive/Digital Lode)
screencap (Tripwire Interactive/Digital Lode)
Espire 1: VR Operative Deploys screencap (Tripwire Interactive/Digital Lode)
screencap (Tripwire Interactive/Digital Lode)
Espire 1: VR Operative Deploys screencap (Tripwire Interactive/Digital Lode)
screencap (Tripwire Interactive/Digital Lode)
Espire 1: VR Operative Deploys screencap (Tripwire Interactive/Digital Lode)
screencap (Tripwire Interactive/Digital Lode)
Espire 1: VR Operative Deploys screencap (Tripwire Interactive/Digital Lode)
screencap (Tripwire Interactive/Digital Lode)
Espire 1: VR Operative Deploys screencap (Tripwire Interactive/Digital Lode)
screencap (Tripwire Interactive/Digital Lode)
Espire 1: VR Operative Deploys screencap (Tripwire Interactive/Digital Lode)
screencap (Tripwire Interactive/Digital Lode)
Espire 1: VR Operative Deploys screencap (Tripwire Interactive/Digital Lode)
screencap (Tripwire Interactive/Digital Lode)

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