Call Of Duty: Modern Warfare Season Six New Modes And Subway System

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Call Of Duty: Modern Warfare Season Six screencap (Activision/Infinity Ward)
Image source - Pexels.com

After months of infighting between former allies, further fueled by the arrival of Shadow Company, the recently dispatched Nikolai and Farah make a game-changing discovery in the hunt for Al-Qatala: they use empty subway tunnels to move around the city without a trace. With a flip of a switch, the long-defunct transportation network powers up, bringing what’s left of Armistice back on track towards ending this dangerous international syndicate’s stranglehold on Verdansk.

This all sets the stage for Season Six of Call of Duty: Modern Warfare, available on September 28 at 11PM PT.

Developer Infinity Ward is pulling out all stops in this update to Modern Warfare and Warzone, as a new fast-travel system will add another layer of strategy to survival in Verdansk. Also arriving at this season’s launch is a fresh Battle Pass system, complete with two free weapons and two season-headlining Operators, along with four Multiplayer maps for every type of combat; from 2v2 Gunfight and 6v6 core play to expanded 10v10 and Ground War matches.

This all is just the beginning of what’s scheduled to drop during this thrilling season of content, as game modes, bundles, Trials, and other tricks and treats are primed for weeks to come in Modern Warfare and Warzone.

Trailer:

New For WARZONE, Catch The Rail:

Get around the Warzone in a flash with the recently opened subway system, known as the “Metro” in-game. This dynamic fast travel system combines existing points of interest with new transportation stations for a high risk, high reward movement option within Verdansk.

At one of a number of open Metro stations around the city, squads can move underground via staircases to find potential item spawns all the way to that station’s platform. Once there, squads can catch a ride on a subway train, which will whisk them off to the next station in seconds.

Despite its “retro” interior, this subway system boasts incredible safety standards; it will not travel to a station that falls outside the safe area during Battle Royale matches, nor move a single inch if there is any conflict aboard its cars.

Otherwise, fighting in and around the station is fair game, making these new and updated locales prime spots for ambushes.

New Modes Coming To Warzone:

Armored Royale: This fast-paced, high action Battle Royale variant gives every squad an armored Cargo Truck, complete with a turret and plenty of armor plating. Squad members can respawn if their truck is still in one piece, but once that squad’s vehicle disappears, so does their ability to return to the fight. The last squad standing wins, regardless of whether their truck just rolled out of a repair shop or has its parts scattered around greater Verdansk.

Weapon Rotation: Verdansk received a new shipment of weaponry that’s now scattered around the map on the ground or in Supply Boxes. A combination of familiar armaments and new blueprints will be a part of this more streamlined Season Six weapon rotation, which includes six Common, 10 Uncommon, 13 Rare, 18 Epic and 24 Legendary variants.

New Multiplayer Maps:

If you own the full version of Modern Warfare, there is a new map for every size of Multiplayer engagement to explore and master. They all come together to bring a full set of diverse locales, all of which are ready to host frenetic, combat-rich battles across Multiplayer:

Station – Gunfight

A picturesque rural Kastovia train station serves as the backdrop to the latest Gunfight arena.

Operators will want to use the station’s exterior and abandoned military cargo trains as part of a winning strategy. Like other maps of its size, Station has some quirks beyond its simplistic design, beckoning true Gunfight masters to uncover jump spots and tactical angles that may help them crush the opposition.

Every top of the boxcars and passenger car can be climbed on top of, which give superior verticality at the cost of being essentially exposed on all sides. Other objects, such as crates, containers, and even tank parts, can also be used to gain a height advantage or just be used as cover.

Broadcast – Core Modes (6v6)

Veterans of the franchise: welcome back to Broadcast.

Since its cameo in Verdansk within the BCH TV Station zone, this large Multiplayer map introduced in Call of Duty 4: Modern Warfare now has a primetime slot in Season Six. Whether you experienced its first iteration back in 2007, in a remastered version since, or within Warzone, expect to drop into familiar territory when infiltrating this recently abandoned communications center.

From the atrium and massive newsroom, to the station’s balcony and nearby office buildings, this map could cater to serious CQB play through numerous tight corridors. Meanwhile, those using assault rifles, LMGs, marksman rifles, or sniper rifles can counterplay SMGs and shotguns with use of various sightlines and the limited, yet still viable, verticality on offer.

Mialstor Tank Factory – Core Modes (6v6 and 10v10)

The larger of the two core Multiplayer maps, Mialstor Tank Factory is built for both 6v6 and 10v10 play, changing its playable dimensions depending on the size of the lobby.

For either skirmish size, expect a mix of indoor and outdoor combat zones with two large buildings – the eponymous tank factory and a warehouse – being the map’s central point of conflict due to sheer surface area and accessible rooftops. Other areas to explore include an abandoned workshop, skybridge, scrapyard, shipping area and residential zone, with some parts of the map sectioned off if it is being used for 6v6 combat.

This map, in either form, caters to all playstyles, but the building’s rooftops and surrounding snowy streets give preference to long-range weaponry. Those who want to use a CQB weapon may want to stick indoors, or use cover such as snowbanks, crates, and vehicles on the outside to avoid getting caught outside their gun’s effective range.

Verdansk Riverside – Ground War

A once-unlabeled landmark on the in-game Tac Map, Verdansk Riverside is a suburb that lies across the frozen Gora River from the Verdansk International Airport, with its northern border defined by cliffs that eventually lead to the Arklov Peak Military Base.

At one point, this sleepy village was taken over by El Traficante, a smuggler that Armistice tracked down through intel gathered here during Operation Harbinger. This area has a few modest two-story homes, some shacks and garages, a pharmacy, school, a public house chain restaurant, and a small construction project that seems to have no end date in sight.

Using available vehicles, squads will navigate within and around this village, as the streets themselves may turn into no man’s land shortly after infiltration. Most buildings will act as cover from heavy machinery, or as a mounting and overlook point for those using long-range weaponry. CQB operators may find it better to clear individual structures out one-by-one or use walls and natural cover to avoid long sightlines and vehicle traffic.

For more information, visit the blog HERE

Season Six starts TOMORROW!!! PlayStation 4 users can download the update NOW!

Screencaps:

Call Of Duty: Modern Warfare Season Six screencap (Activision/Infinity Ward)
screencap (Activision/Infinity Ward)
Call Of Duty: Modern Warfare Season Six screencap (Activision/Infinity Ward)
screencap (Activision/Infinity Ward)
Call Of Duty: Modern Warfare Season Six screencap (Activision/Infinity Ward)
screencap (Activision/Infinity Ward)
Call Of Duty: Modern Warfare Season Six screencap (Activision/Infinity Ward)
screencap (Activision/Infinity Ward)
Call Of Duty: Modern Warfare Season Six screencap (Activision/Infinity Ward)
screencap (Activision/Infinity Ward)
Call Of Duty: Modern Warfare Season Six screencap (Activision/Infinity Ward)
screencap (Activision/Infinity Ward)

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